Modpack Wiki

Mandaria 3

Every mod that shapes this world, explained in full — with credit to the people who actually built it.

121
Mods
1.20.1
Minecraft
47.4.22
Forge
12
Categories

What is Mandaria 3?

Mandaria 3 is a curated Minecraft 1.20.1 Forge modpack built around Create's mechanical automation, Alex's Mobs and Alex's Caves' wild underground biomes, and a full Farmer's Delight cooking chain — layered with magic, security, transport, and seven interchangeable shader packs.

This wiki documents all 121 mods included in the pack, grouped by what they actually do, with the original author credited and linked next to every entry.

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Under the hood

Foundation & Performance

15 mods

Mandaria 3 runs over a hundred mods at once. This is the layer that makes that possible: rendering, memory, and loading optimisations that keep the game smooth without you ever seeing their name.

ModernFix

by embeddedt

The backbone of the pack's stability. ModernFix cuts world-load and game-startup time, patches a long list of vanilla and Forge memory leaks, and compresses in-memory data structures so a heavily modded instance like this one uses noticeably less RAM.

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Embeddium

by FiniteReality

A Forge port of the Sodium rendering engine. It rewrites how chunks are built and drawn, which is the single biggest reason Mandaria 3 holds a stable frame rate despite the number of blocks, entities, and shader effects on screen at once.

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Oculus

by Asek3

A Forge port of Iris. Oculus is the compatibility layer that lets Embeddium's rewritten renderer run modern Iris/OptiFine-format shader packs, which is what makes the shader packs later in this wiki possible at all.

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FerriteCore

by malte0811

Restructures how Minecraft stores block-state and other repeated data in memory. With this many mods adding block variants, FerriteCore's memory savings add up to a meaningful chunk of the pack's total RAM budget.

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ServerCore

by Wesley8081

Server-side performance tuning: it trims tick-loop overhead, optimises entity and world-save handling, and generally keeps a multiplayer Mandaria world responsive as more players and machines come online.

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Clumps

by Jaredlll08

Merges nearby experience orbs into a single clump before they're collected. A small change that stops big mob farms and mining sessions from tanking the frame rate with hundreds of individual XP entities.

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Entity Culling

by tr7zw

Skips rendering entities that are fully hidden behind other blocks. Invisible to gameplay, but it matters a lot in a pack this dense with mobs, especially inside Alex's Caves' crowded cavern biomes.

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Loading Protection

by nullifyac

Gives players a brief grace period on world join, so nobody takes fall damage, drowns, or gets hit by a mob in the split second before chunks and entities have finished loading in.

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Mouse Tweaks

by YaLTeR

Classic inventory quality-of-life: click-and-drag to move stacks, right-click-and-drag to split them evenly. With the sheer number of items this pack adds, sorting chests without it would be painful.

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FastQuit-Forge

by Kaleb_Langley

Skips the artificial delay on the 'Saving world' screen when leaving a save, so quitting to the menu is instant instead of a multi-second wait.

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Resourcify

by DeDiamondPro

Adds a resource-pack browser straight into the options menu, letting you search, preview, and install packs from CurseForge and Modrinth without leaving the game.

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Better Compatibility Checker

by Gaz_

Rewrites Forge's blunt 'incompatible mod' warning screen into something readable, so if a version ever drifts out of sync it's actually clear which mod caused it.

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DummyCritFix

by TheImmortalDamned

A tightly scoped bugfix mod that corrects critical-hit detection edge cases, keeping combat damage calculations consistent across the pack's many combat-related additions.

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Fast Better Grass

by robotkoer

A performance-friendly take on connected grass textures: the sides of grass blocks blend naturally into the block above without the heavier cost of a full connected-textures mod.

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Universal Bushy Leaves

by coolbot100s

Reworks leaf textures across every wood type — vanilla and modded — into a fuller, rounder 'bushy' silhouette, giving Mandaria's forests and jungles a softer, less blocky read from a distance.

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Shared infrastructure

Libraries & APIs

19 mods

None of these add anything you can craft or fight. They're the shared code other mods in this pack are built on top of — remove one and several other mods stop working.

Architectury API

by shedaniel

A cross-platform abstraction layer that lets mod developers write one codebase for Forge, Fabric, and NeoForge. Several mods in this pack depend on it purely as plumbing.

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Cloth Config API

by shedaniel

A shared framework for building in-game configuration screens. If a mod in Mandaria 3 has a nicely laid-out settings menu instead of a raw text file, there's a good chance Cloth Config is why.

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Kotlin for Forge

by thedarkcolour

Bundles the Kotlin runtime so mods written in Kotlin rather than Java can run on Forge at all. Purely a dependency — it adds no content of its own.

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Curios API

by TheIllusiveC4

The original, still widely used framework for extra equipment slots — rings, belts, capes, trinkets — beyond vanilla's armor and hand slots. Several of Mandaria's accessory and artifact mods hook into it.

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Accessories

by Blodhgarm

A newer, more flexible accessory-slot framework that runs alongside Curios in this pack, giving mod authors finer control over slot types, rendering, and stacking rules for wearable trinkets.

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CorgiLib

by Corgi_Taco

A shared utility and world-generation library for Corgi_Taco's mods, handling low-level data-driven world-gen registration that other content mods build biomes and features on top of.

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GeckoLib

by Gecko team

An advanced animation engine used across modern Minecraft modding for complex, keyframed creature and item animations. It's the reason Mandaria's more elaborate mobs move as fluidly as they do.

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Citadel

by sbom_xela

sbom_xela's shared library, providing the entity-rendering and animation utilities that Alex's Mobs and Alex's Caves are both built on. A hard requirement for that whole family of mods.

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Moonlight Lib

by MehVahdJukaar

MehVahdJukaar's shared library, supplying rendering, data-generation, and world-gen helpers that Supplementaries and the Target Dummy mod both rely on.

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Obscure API [Forge Edition]

by Obscuria

Obscuria's shared library, providing the world-gen and structure tooling that Aquamirae and Fragmentum both build their custom dimensions and biomes on.

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SuperMartijn642's Config Lib

by SuperMartijn642

A lightweight, dependency-free configuration library used by several smaller mods in the pack to expose their settings in a consistent format.

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ShatterLib | OctoLib

by SSKirillSS

SSKirillSS's shared library, providing common item, effect, and data infrastructure that Relics and its various compatibility addons are all built on.

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Necronomicon API

by ElocinDev

A shared library from ElocinDev, supplying utility code used by their other mods in the pack, including the X-Ray detection tool.

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Ritchie's Projectile Library

by rbasamoyai

A shared physics and networking library for handling complex projectiles — the ballistics groundwork that Create Big Cannons' shells and rockets are built on.

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Rotational power

Create: The Machine Age

14 mods

Create turns redstone-style automation into something you can watch move: shafts, cogs, pistons, and contraptions built out of real, physical machinery. Everything in this section either is Create, or extends it.

Create

by simibubi

The centrepiece of this whole category, and one of the pillars of Mandaria 3. Create adds a physically simulated system of rotational power — waterwheels, windmills, gearboxes, mechanical presses and mixers — that lets you build factories and moving contraptions out of visible, animated machinery rather than hidden logic.

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Create: Steam 'n' Rails

by IThundxr

Adds steam locomotives, custom track pieces, signalling, and a proper railway-management layer on top of Create's train system, turning cross-Mandaria transport into its own engineering project.

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Create Crafts & Additions

by MRHminer

A broad content addon that fills gaps in Create's crafting tree with new mechanical components, materials, and recipe paths.

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Create Encased

by iglee42

Adds encased, insulated variants of Create's core machine casings, giving builders more material and colour options to match the rest of a factory's aesthetic.

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Create Big Cannons

by rbasamoyai

Extends Create's rotational-power philosophy into artillery: craft, load, and fire large-scale cannons built from real in-world components, built on Ritchie's Projectile Library for the ballistics.

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Create: Enchantment Industry

by DragonsPlus

Brings enchanting into Create's automation loop, with machinery that lets you apply and manage enchantments as part of an assembly line instead of a manual enchanting-table trip.

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Create: Bio-Factory

by Elenterius

Connects Create's mechanical automation to Biomancy's organic, flesh-based technology, letting the two very different tech trees interact.

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Create: Aquatic Ambitions

by DaviO

Takes Create's contraption system to the water, adding ships, boats, and marine machinery you can build, power, and pilot using Create's mechanics.

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Create: Aquatic Ambitions & Ultimate Factory compatibility

by Hyperion_373

A dedicated compatibility patch that resolves overlaps between Create: Aquatic Ambitions and Create: Ultimate Factory so both addons' content coexists cleanly.

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Create: Ultimate Factory

by robinfrt

Expands Create's late-game automation with additional factory-scale machines for players who've outgrown the base mod's processing options.

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Create: Bells & Whistles

by a0ax

A small addon focused on Create's train experience — decorative and functional whistles, bells, and other cosmetic touches for a proper railway.

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Create Better FPS

by MoePus

A dedicated performance patch for Create itself, optimising the rendering of its many moving, rotating parts so large contraptions don't tank the frame rate.

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Create JEI Compat

by LokiStarion

Makes sure Create's more unusual recipe types — mixing, pressing, sequenced assembly — display correctly and legibly inside JEI's recipe viewer.

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Create: Alex's Caves Compat

by SkellaTex

Bridges Create's machinery with materials and resources from Alex's Caves, so items found deep underground have a place in Create's crafting and processing chains.

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Below the surface

Wild Frontiers: Creatures & Caves

8 mods

sbom_xela's Alex's Mobs and Alex's Caves are the pack's living, breathing wilderness — dozens of new creatures and an entire underground world for them to inhabit, plus the mods that tie it all together.

Alex's Mobs

by sbom_xela

Adds dozens of new creatures spanning realistic (grizzly bears, elephants, gazelles) and fantastical (the Cosmic Cod, the Enderiophage) — one of the pillars of Mandaria's wildlife and world-feel.

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Alex's Caves

by sbom_xela

An entire underground expansion: new deep-cave biomes like the Abyssal Chasm and Primordial Caves, each with its own hostile mobs, resources, and structures to find beneath Mandaria's surface.

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Alex's Caves: Adventure

by Bluezers

An addon that layers in additional structures and adventure content across Alex's Caves' biomes, giving explorers more to find on the way down.

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Alex's Caves: Stuff & Torpedoes

by Furti_Two

Adds new items and weaponry themed around Alex's Caves' world, including torpedoes for dealing with what lives in its deeper, wetter biomes.

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Alex's Mobs Interaction

by CrimsonCrips

Adds cross-mod interactions for Alex's Mobs creatures — new taming, feeding, or combat behaviours that connect them to items and mechanics from other mods in the pack.

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Relics: Alex's Mobs Compat

by SSKirillSS

A compatibility patch that ties Relics' artifact system into Alex's Mobs, giving some of its creatures a role in how certain relics are found or crafted.

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Relics: Alex's Caves Compat

by SSKirillSS

The equivalent patch for Alex's Caves, connecting its unique resources and biomes into Relics' artifact progression.

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MmmMmmMmmMmm (Target Dummy)

by MehVahdJukaar

Adds a simple, sturdy training dummy entity that displays the damage it takes — a practical tool for testing weapons against all of Mandaria's new combat mods.

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The kitchen table

Hearth & Harvest

10 mods

Built around vectorwing's Farmer's Delight, this is Mandaria's cooking and farming layer — new crops, ingredients, and dishes themed around every part of the world, from the Nether to the End to the vineyard.

Farmer's Delight

by vectorwing

The foundation of the pack's whole food system: new crops, a cooking pot, a stove, and dozens of hearty recipes that make food a genuine part of Mandaria's progression instead of an afterthought.

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My Nether's Delight

by soytutta

Extends Farmer's Delight into the Nether, with heat-resistant crops, ingredients, and dishes built around the Nether's hostile ingredients.

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My Nether's Delight Fix

by vomiter

A community bugfix patch addressing recipe and registration issues in My Nether's Delight, keeping it stable alongside the rest of the pack.

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Ocean's Delight

by scouter567

The seafood chapter of the Delight family — fishing-based ingredients and recipes that give Mandaria's oceans and Aquamirae's waters a reason to be fished, not just sailed.

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End's Delight

by foggyhillside

Brings Farmer's Delight-style cooking to the End dimension, with Endstone-and-chorus-themed crops and dishes for players who make it that far.

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Chef's Delight [Forge]

by redstone3game

Adds a chef villager profession that trades using Farmer's Delight's ingredients and dishes, giving the cooking system a place in Mandaria's villages.

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[Let's Do] Vinery

by satisfy

Adds grapevines, wine presses, and a full wine-making process — plantable vineyards that turn into a genuine drink-crafting chain.

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[Let's Do] Farm & Charm

by satisfy

Expands farming with new crops, rustic cooking equipment, and cosy farmhouse-style decoration to match, rounding out Mandaria's agricultural side.

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[Let's Do] Brewery - Farm&Charm Compat

by satisfy

A compatibility patch that connects the Let's Do Brewery drink-brewing content with Farm & Charm's crops and equipment.

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Beyond the map

Realms Beyond

2 mods

Two self-contained dimensions from Obscuria, each with their own biomes, creatures, and reasons to build a portal.

Aquamirae [Forge Edition]

by Obscuria

An ocean-focused dimension overhaul, adding new sea biomes, structures, and creatures for players who want their exploration to go underwater instead of underground.

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Fragmentum [Forge Edition]

by Obscuria

A fractured, dungeon-like dimension full of custom structures to explore, built on the same Obscure API framework as Aquamirae.

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What you carry

Magic, Artifacts & Gear

7 mods

Weapons, tools, and wearable power. This is the category responsible for most of Mandaria's mid-and-late-game progression outside of Create's machinery.

Relics

by SSKirillSS

Adds unique, hand-crafted magical artifacts — each with a powerful effect and a real drawback to balance it — that reward exploring the rest of the pack's dimensions and biomes to find them.

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Reliquified Artifacts

by SSKirillSS

An addon that folds items from the Artifacts mod into Relics' progression system, giving them Relics-style bonus effects and acquisition methods.

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Artifacts

by ochotonida

Adds wearable accessory trinkets — rings, amulets, and charms — each with a single focused magical effect, worn via the Curios/Accessories slot system.

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Tetra

by mickelus

A modular tool and weapon system: build gear piece by piece from separate components, then repair and improve it over time rather than replacing it outright when it wears down.

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Biomancy

by Elenterius

An organic, flesh-based tech tree — weapons and tools grown and mutated from creature parts rather than forged, with its own distinct progression from Create's mechanical one.

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Blossom Blade

by joshieman

Adds a set of nature-themed weapons that fit Mandaria's more organic, wild aesthetic alongside its heavier industrial gear.

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Look and carry

Wearables & Storage

8 mods

Cosmetics and carrying capacity — the mods that decide how you look, and how much you can haul back from a trip into Alex's Caves.

Backpacked

by MrCrayfish

Wearable backpacks with real, animated inventory space on your back — a visible, practical upgrade to the vanilla inventory grid.

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Backpacked TFC

by Magafin

A compatibility patch that adapts Backpacked's backpacks to work correctly alongside TerraFirmaCraft-style survival mechanics.

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Carry On

by Tschipp

Lets you pick up and carry whole blocks and even small mobs in your hands, rather than mining and re-placing them — genuinely changes how you move builds and animals around.

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Carry On Extend

by LirxOwO

Extends Carry On's support to additional blocks and entities from the pack's other mods that wouldn't be carriable by default.

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Cosmetic Armor Reworked

by LainMI

Adds a separate set of cosmetic armor slots, so you can wear the stats you need while looking like the armor you actually want.

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Simple Hats

by fonnymunkey

Adds a large library of purely cosmetic hats to wear on top of your armor, for players who want to express a bit of personality.

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Out and about

World & Exploration

13 mods

Everything that fills Mandaria's world in beyond its dimensions and creatures — decoration, new structures, transport, and the small conveniences that make travelling and building more pleasant.

Supplementaries

by MehVahdJukaar

A huge grab-bag of small, functional decoration — flags, lanterns, notice boards, bellows, and dozens more — the kind of detail blocks that make a build feel finished.

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Another Furniture

by crispytwig

Adds a full set of furniture blocks — tables, chairs, shelves, cabinets — for interior decoration across every wood type.

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Dungeons and Taverns

by Nova_Wostra

Generates new hand-crafted structures across Mandaria's world — dungeons to raid and taverns to stumble into, adding proper points of interest to exploration.

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Tidal Towns

by joshieman

Adds coastal village structures along Mandaria's shorelines, giving fishing and boat travel somewhere to actually arrive at.

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Structure Essentials

by someaddon

A server-side tool for managing how generated structures behave and persist, keeping the pack's many new structure mods well-behaved on a shared world.

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Immersive Aircraft

by Conczin

Adds craftable, physically simulated aircraft you can build and pilot, opening up genuine air travel across Mandaria's world.

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Immersive Melodies

by Conczin

Lets you craft and place playable musical instruments in the world, for anything from ambience to an actual in-game performance.

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Camera Mod

by henkelmax

Adds a craftable in-world camera that takes real photographs of your surroundings, which can then be displayed on a wall like a painting — a nice way to document a Mandaria playthrough.

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Breezy

by Coda1552

Adds wind-reactive mechanics — weather vanes, sails, and similar — that respond to in-world wind, giving weather a small but visible physical effect.

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Block Swap Reblocked

by Flame8145

Lets you cycle a placed block through its related variants with a keybind, instead of breaking and replacing it to change wood type or colour.

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RightClickHarvest

by jamalam360

Lets you right-click a ripe crop to harvest and instantly replant it, instead of breaking the whole plant — a small change that saves a lot of repetitive farming clicks.

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Vein Miner | Veinst

by Jack_853

Mines an entire connected vein of the same ore in one go, turning a Mandaria mining trip into far less repetitive block-breaking.

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Keeping things honest

Defense & Server Tools

12 mods

Protection for your builds, your items, and your server. Mostly aimed at multiplayer Mandaria worlds where more than one person's progress needs keeping safe.

Security Craft

by Geforce132

A full home-security toolkit: cameras, reinforced doors, keypads, alarms, and mines, for players who want to genuinely fortify a base rather than just hide it.

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SecurityCraft: More Protectables

by KitsuneAlex

Extends SecurityCraft's protection system to cover more vanilla and modded blocks that weren't protectable by default.

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GraveStone Mod

by henkelmax

Places a marked grave containing your items and experience when you die, instead of scattering them on the ground — with this many valuable items in the pack, a genuinely important safety net.

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Protected Area

by CrewVed

Lets players and admins claim and protect land areas from griefing, giving builds a defined, defensible boundary on shared servers.

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GriefLogger

by DAQEM

Logs block changes across the world so that any griefing or accidental destruction can be traced back and, if needed, rolled back.

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[INDL] XRAY DETECTED

by Locos11

Monitors mining patterns for the statistical signature of X-ray texture pack use, flagging suspicious activity to server staff.

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OSCollector

by zippitybipbop

Collects basic system and environment information to make crash reports and bug reports more useful when tracking down issues in a pack this large.

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Item Obliterator

by ElocinDev

A modpack-maintenance tool that lets the pack remove specific items, blocks, or recipes cleanly — used behind the scenes to keep Mandaria 3's content list intentional.

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Amendments

by plantspookable

A collection of small, data-driven tweaks and fixes to vanilla mechanics that don't fit neatly into any other mod, but smooth out rough edges across the pack.

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What you see

Interface & Information

6 mods

With this much content, knowing what things do and where you are matters. This is the pack's information layer.

Just Enough Items (JEI)

by mezz

The standard recipe-viewing mod for modded Minecraft. With well over a hundred mods worth of crafting, smelting, and processing recipes in Mandaria 3, JEI is essential rather than optional.

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Jade

by Snownee

Shows a small info tooltip for whatever block or entity you're looking at — contents, health, or state — without opening a menu.

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Patchouli

by Vazkii

An in-game documentation framework used by several mods in the pack to provide readable, illustrated guide books instead of relying on external wikis.

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AppleSkin

by squeek502

Adds exact saturation and food-value numbers to the HUD, taking the guesswork out of Mandaria's much bigger Farmer's Delight-driven food system.

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Xaero's Minimap

by xaero96

A compact, customisable minimap in the corner of the screen for quick orientation, waypoints, and death markers.

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Xaero's World Map

by xaero96

The full-screen companion to Xaero's Minimap, giving a zoomable overview of everywhere you've explored across Mandaria's dimensions.

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How it looks

Visuals: Shader Packs

7 mods

Seven complete shader packs are bundled with Mandaria 3. All of them run through Oculus, and you can switch between them freely from the video settings — pick whichever matches the mood you're after.

Complementary Shaders - Reimagined

by EminGT

A stylised, slightly softer take on Complementary's realistic lighting model — strong performance with a lot of visual polish for the cost.

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Complementary Shaders - Unbound

by EminGT

The higher-fidelity sibling to Reimagined, pushing further into realistic lighting, shadows, and reflections for players with the hardware to spare.

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Photon Shader

by sixthsurge

A lightweight shader pack focused on atmospheric, natural lighting without a heavy performance cost — a good middle ground for weaker machines.

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Solas Shader

by Septonious

Another performance-conscious pack, aiming for clean, natural lighting that stays close to Minecraft's original look and feel.

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BSL Shaders

by capttatsu

One of the most established shader packs in the whole Minecraft scene — vibrant colours, strong water and cloud effects, and a long track record of reliability.

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Hysteria Shaders

by ElocinDev

A more dramatic, high-contrast pack, leaning into moody lighting for a more intense visual tone, especially underground in Alex's Caves.

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